Mindblown: a blog about philosophy.
Articulate Storyline learning experience (instructional design) on playing the MonsterStop.
This is the ID/LXD piece created in Acticulate Storyline. It sonsists of 40+slides, utilizes variables (true/false and TextEnty) for managing the user flow. It is designed with the mobile-first principle in mind, but you can open it either on your PC, laptop, tablet os smart-phone.
Storyboard “How to find an ID in CEE job market.”
This is another technical taks I did before an interview for the position of ID at an iternational IT enterprise. They liked the result very much, and even arranged for an interview to be held the following day, with three company representatives from three different lications. The interview went great, but the feedback was like […]
How to teach the Growth Mindset, a presentation.
This is a technical task I was asked to do before an interview for the position of an ID in an IT enterprise. They liked the result, and we had a very pleasant interview, the feedback after which was like “you’re great, and it is a pity that right now we do not have any […]
Interactive Camtasia-made tutorial MonsterStop!
This is the second take on the video tutorial on how to play the educational board game MonsterStop! I have added the closed captions and in-video quizes. Actually, my plan was to see if Camtasia can be used as an authoring tool for a comprehensive learning experience, like taking the learner from basic to higher […]
Camtasia Tutorial 1st attempt (video at the bottom of the page).
I find it most effective for me to learn a new skill or technology while completing a meaningful practical task. What is presented at this page is the result of me trying and finding a way to get about Camtasia authoring tool. I chose to make a video-tutorial for the board game MonsterStop! because I […]
Gamification of learning. The board game MonsterStop!
This is the educational board game MonsterStop! It helps turn routine into adventure. The set consists of a playing field, figurines representing main and secondary characters, tokens to be used in specific interactions, cards with rules and the set of learning tasks, which changes from session to session. Originally. the game was designed to be […]
Google at Coursera Project 3
Here I tried to implement my idea of a Learner Experience Design for various types of learners. Formally, the topic of the course was “Design a project for social Good”, so educational projects fitted quite well, as did the projects with the focus on equity and accessability. A Learner Experience that accommodates for needs of […]
Google at Coursera Project 2 Description
As I was looking to develop something that would be more relevant to my experience and interests than artists’ bios, I decided to start working on my dear multy-modal learner experience for practical learning. The idea is to create an app and a responsive web-design to accommodate to the needs of various stakeholdes in the […]
Google at Coursera Project 1 Case Study
This is a case study for my first project as a part of the Google UX design course at Coursera. The project was “Design an app to write artists’ bios for art galleries”. A did some secondary research and found out that there are basicaly three types of blockers that real-world bio writers experience. First, […]
A sample of grammar introduction ID with Articulate Storyline
This is my second attempt at using Articulate Storyline to create educational experience basing on media content. The video used here belongs to The Great Big Story, a Youtube channel full of marvelous feature videos. The purpose is to teach the student to use the Present Perfecr Passive tense in the context of speaking about […]
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