As I was looking to develop something that would be more relevant to my experience and interests than artists’ bios, I decided to start working on my dear multy-modal learner experience for practical learning.
The idea is to create an app and a responsive web-design to accommodate to the needs of various stakeholdes in the educational processes at a company, including the commissioner of the learning and the learners with different learning strategies.
For the sake of simplicity I decided to limit the scope of these strategies to four: the Experiential Learner, the Theoretician, the Observer and the Practitioner. The division is very much in line with David Colb’s ideas underlying his “Experiential Learning Cycle”.
Also, I tried to consider the needs of the commissioner, like the necessity to manage learning and see reports on the learners’ performance.
The bite turned out too big to chew on the online course, so I only had several components of it done.
Summary of possible painpoints among the actors and the questions for user research.
User Stories and User Journeys
The main goal of this module of the course was to create a responsive web design, so the focus was on designing for different screen sizes, which I did.
However, as I realised that my original idea of combining in one application the features required by so very different actors of the learning process was a dead end, but I did not have the time to rethink it at that course module, so I only did what was enough to get a pass in the course.
The design is actually a “no design”. Here it is:
Project #3 turned out considerably better, or at least more appealing.